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Editor's Notes

style of play

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"The leader who frantically strives to remember what someone else did in some slightly similar situation has already set his feet on a well-traveled road to ruin."
- Infantry in Battle (1939)

There are two types of rules in every wargame - those which are written down in the rulebook and those that aren't. This unwritten rules are the ones determined by the players' personal style of play. Here are our unwritten rules to Final Round.

Why?

Basically, these are things we think you can just as well agree upon by yourself. Nonetheless we provide you with our style of play as a guideline. These are the unsaid rules we had in mind when designing the game and scenarios.

Of course we know that there is no perfect rule. Each and every one can be exploited in some way we probably never thought of. If this fucks up your game, don't blame us. There are the Editor's Notes providing insight on the intention of certain rules. And after all, you can think for yourself.

Terrain

Trenches
An infantry team inside a trench is in hard cover against any attacks including those from within the same trench.
Hedgerows
Hedgerows block LoS, but any infantry team adjacent to a hedgerow can see through it and conclusively can be seen (shot at) from the other side.
Buildings
The actual position of an infantry team inside a building does not matter. Soldiers are always able to fire their weapons in any direction. Infantry in buildings can also be shot at at any time - you cannot "hide" your teams inside the building.

Measuring Distances

31cm = 30cm
We're not too exact when measuring out distances. With those small miniatures on the table we found it impossible to be exact.
Line of sight
We do not use the actual unit's LoS (or some kind of laser pointer-nonsense). Just agree whether it's realistic or not for a unit to engage another one in a certain situation.
This is especially true when firing from high ground over the heads of friendly units.
Base to base
Don't waste your time in endless arguments about measuring distances from the center or the tip of a unit's base. Do this as you like best (our recommendation is to measure the shortest possible distance - we cheat as much as we can).