"The leader who frantically strives to remember what someone else did in some slightly similar situation has already set his feet on a well-traveled road to ruin."
- Infantry in Battle (1939)
There are two types of rules in every wargame - those which are written down in the rulebook and those that aren't. This unwritten rules are the ones determined by the players' personal style of play. Here are our unwritten rules to Final Round.
Basically, these are things we think you can just as well agree upon by yourself. Nonetheless we provide you with our style of play as a guideline. These are the unsaid rules we had in mind when designing the game and scenarios.
Of course we know that there is no perfect rule. Each and every one can be exploited in some way we probably never thought of. If this fucks up your game, don't blame us. There are the Editor's Notes providing insight on the intention of certain rules. And after all, you can think for yourself.