Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!
- Captain Henry P. Jim Crowe (Guadalcanal, January 13, 1943)
Basically, infantry has three options for movement. Firstly you may move your troops 10cm on a Normal Move. Secondly you may decide to have your men move more cautios and let them Crawl up to 5cm, maintaining a certain level of security. Finally your soldiers may throw caution to the winds and simply go for it. You may move 20cm on a Sprint action but suffer a penalty when shot at.
A unit using its normal move or crawling is allowed to shoot at reduced rate of fire (ROF*) before or after the move action but may not interrupt its movement to shoot. Units that sprint may not fire.
Units that sprint or crawl suffer a penalty or gain a bonus (-1/+1) on their saving throw if hit by enemy fire. Have a look at the to find out what that means.
You do not have to use the full movement rate nor do you have to move in a straight line. However, you do have to announce which type of move action you intend to perform (i.e. either normal move, crawl or sprint). Broken units are not allowed to move.
| Normal | Sprint | Crawl | |
|---|---|---|---|
| Movement | 10cm | 20cm | 5cm |
| Save Modifier | - | -1 | +1 |
| Shooting | ROF* | not allowed | ROF* |
| Obstacle Test | 3+ | re-roll | cannot cross |
that the famous German '88' gun originated from a design that was used to fire at obsevation balloons in World War I?
Infantry movement is not influenced by terrain effects but for one exception: Infantry attempting to cross an Obstacle must roll a 3+ on a D6 (the Obstacle Test). If the roll fails the unit cannot cross the obstacle and remains in base to base contact with it. The unit forfeits its move action but may still be allowed to fire (if it has not already fired and was not performing a sprint action). If the roll succeeds the unit crosses the obstacle and may move without further restrictions.
Units that use a sprint action may re-roll all obstacle tests since they are less careful and concentrate more on their movement. Units using low crawl may not cross obstacles. A unit that attempts to cross more than one obstacle must, of course, roll more than one obstacle test.
An obstacle can be anything you think might be difficult to cross under the prospects of (at least very probable) enemy fire and in full combat gear. Examples are: thick hedgerows, high walls, or barbed wire. Determine what will be treated as an obstacle before the game and, as a recommendation, limit the use of this rule to where it has a real effect on the scenario played.
Believe it or not - we have an example of play for crossing obstacles!