The leader who frantically strives to remember what someone else did in some slightly similar situation has already set his feet on a well-traveled road to ruin.
- Infantry in Battle (1939)
This collection of ideas, reflections and considerations is meant as a guideline for the creation of scenarios - be it for Final Round or any other wargame. These are of course no strict rules or recipes and a good portion of creativity, common sense and the much feared playtesting will always be required to build good scenarios.
For the creation of a scenario we will look at a number of criteria. Several things have to be considered and the more aspects we can cover, the better.
First of all there is the historical background. There is also the big question of how to recreate this background on the tabletop. We will see which aspects of the scenario will be influenced by history and which will not. We continue with a look at possible objectives, the choice of terrain and the balancing of forces. Finally we'll see how the Final Round rules can help to recreate aspects of the background which cannot be covered by the above.
Of course, you do not have do go home without taking something with you - there's a set of images for creating scenario maps waiting to be downloaded.
This is a step by step guideline to the creation of a scenario. While some elements may be true for wargames in general, the focus is on creating scenarios for Final Round. These steps are meant as a guideline or collection of things to consider when creating scenarios. It is not a "recipe" for magically creating scenarios out of nothing. The biggest part has still to be done by the designer and cannot be put into straight rules.
The following aspects are covered: